The greater the value, the wider the viewing angle and the lower the magnification. Hence, the larger the model is zoomed in. The smaller the value, the narrower the viewing angle, and the higher the magnification.You can enter a value from 0.1 to 179.9 degrees in the corresponding spin box: When you import 3D models into ActivePresenter 9, the field-of-view value is predefined in degrees. You will see the front of the model.įield-of-view is the observable range of a camera that allows it to capture all objects that appear in the range. Hence, the model will appear in the field-of-view. The look-at point will move along the Z-axis in front of the camera. If the Z value of the look-at point (Z>=0) is greater than that of the camera position (Z0) So, the model will no longer appear in the field-of-view. The look-at point will move along the Z-axis behind the camera. If the Z value of the look-at point (Z>=0) is equal to or greater than that of the camera position (Z>=0) So, the model will appear in the field-of-view. If the Z value of the look-at point (Z>=0) is smaller than that of the camera position (Z>=0) When this value increases to a certain limit, the model will no longer appear in the field-of-view.Ĭhange the Z coordinate of the look-at point: Y0: The look-at point will move to the upper part of the model.When this value increases to a certain limit, the model will no longer appear in the field-of-view.Ĭhange the Y coordinate of the look-at point: X0: The look-at point will move to the right side of the model.X PositionĬhange the X coordinate of the look-at point: To change the X, Y, Z coordinates of the look-at point, you enter a number value from -50 to 50 in the corresponding spin boxes. Z0: The greater the value is, the farther the camera moves from the model along the Z-axis and the smaller the model image becomes.The greater the value is, the smaller the model image becomes. Subsequently, the camera points to the upper part of the model. Y0: The camera moves upward (with respect to the origin) along the Y-axis.Subsequently, the camera points to the right of the model. X0: The camera moves to the right (with respect to the origin) along the X-axis.To change the X, Y, Z coordinates of the camera, you enter a number value from -50 to 50 in the corresponding spin boxes: X Position Panning the camera at a fixed position will move its look-at point. If the camera position is the “ from” point, you can refer to the camera look-at point as the “ to” point. Normally, the camera position is located on the Z-axis, while its X and Y coordinates are equal to 0. Imagine your eyes as a camera pointing to the model. Rotate 3D Modelīy accessing the Model Rotation section, you can rotate the imported 3D model 360 degrees on the horizontal axis (the X-axis), the vertical axis (the Y-axis), and the Z-axis.įor instance, the image below illustrates some changed values: Change Camera Position and Its Look-at Point Besides, with animated 3D models, you can explore their multiple scenes. Here, it’s possible to customize model rotation, camera position, camera look-at point, and field-of-view. You navigate to the 3D model Properties pane > 3D Model tab. If you want to change how your 3D model is going to look, ActivePresenter 9 allows you to do that. Note: ActivePresenter 9 currently supports six 3D model formats, including *.fbx, *.obj, *.3mf, *.ply, *.stl, and *.glb.įor example, your inserted 3D model may look like this: Change How 3D Models Look Import a 3D model from PowerPoint into ActivePresenter 9 by importing the PowerPoint presentations.Drag a 3D model file directly from your computer and drop it into the app.Open the Insert tab > click 3D Model > select a file from your computer.To insert a 3D model into a slide, you have three ways to do that.
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